Friday, June 29, 2007

OUR TABLES








Independence Day Tournament

In honor of our country declaring independence from Great Britain in 1776, as well as celebrating Dennis "The Fonz" Redican's return to the Silver City, we will be having our 2nd major tournament of 2007 on the 4th of July. The players, teams, and tournament format are still to be determined. There will be a $10 to $15 entry fee for each player. Midland Beer Die t-shirts will NOT be given out at this particular tournament. With that said, it was brought to my attention that the Midland Beer Die rules have yet to be put in writing, so here they are...

RULES OF THE GAME

Game Play

Teams of 2 take turns tossing the die to the other side of the table in an attempt to make it in one of the cups, hit one of the cups, or hit the end of the table and have the die fall to the ground without an opposing team member catching it. Teams roll the die to see which will toss first. The team who rolls the higher number tosses first.

The die must be tossed underhand and must travel higher than the tosser’s head in route to the other end of the table toward one of the opposing teams’ cups. The tosser’s hand cannot cross the end of the table while in the act of tossing. Teams alternate tosses while also alternating team members. The player tossing the die must let the other team know which cup or side of the table that he or she is aiming at. The die must land on the side of the table the tosser has indicated, on or over the short line. The toss is dead if the die lands on table short of the line and it becomes the other teams’ toss.

Scoring

  • Scoring starts at 8 points and then counts down to 0. When a team loses a point both members have to drink ¼ of the cup of beer.

  • If the toss is of legal height and distance and the die lands anywhere in play and bounces off the table in any direction, a member of the defensive team must catch the die with one hand without trapping it against his or her body. The die can be bobbled by one or both players as long as it is caught by one of them before it hits the ground. If the defensive team does not catch the die, they lose 1 point and each member has to drink ¼ of his or her beer.

  • If the die lands in the cup the tosser was aiming at, either on the fly or on a bounce, the defensive team loses 2 points and each member has to drink ½ of his or her beer.

  • If the die hits the cup the tosser was aiming at and stays on the table, the defensive team loses 1 point and each member has to drink ¼ of his or her beer. These same rules apply if the die lands in the cup and bounces out or knocks over the cup and slides out.

  • If the die hits the cup the tosser was aiming at, ricochets off and hits the other cup, and stays on the table the defensive team loses 2 points and each member has to drink ½ of his or her beer.

  • If the die hits the side of the table the tosser was aiming at, ricochets off and hits the other cup, and stays on the table the defensive team loses 1 points and each member has to drink ¼ of his or her beer.

  • If the die hits the cup the tosser was aiming at, ricochets off and bounces up into the other cup, the defensive team loses 3 points and each member has to drink ¾ of his or her beer. This shot is extremely rare. I have only seen it happen once in a non-tournament game.

  • If the die totally misses the table on a toss and a player on the defensive team catches it before it hits the ground, the offensive team loses 1 point and each member has to drink ¼ of his or her beer.